Add all of this up, and you have a game that can suit most SRPG players regardless of skill, but will still frustrate. If you want an easy game, use the goddess feather a lot and take the easier path. After a couple of uses, you will likely have abilities that can turn even the trickiest fight into a cakewalk and thus you will not need to use the feather any longer.
If you want a challenging game, try to win without using the feather even once and take the hardest path. This was the path I took on my first playthrough. It was very tough, and I do not recommend it for people unfamiliar with SRPGs, but it does lead to a unique ending. There are battles that seem virtually impossible without feather abilities, particularly an encounter in chapter three. I had to save a character who was so far away from my units that it took two turns to reach her while the enemies could always kill her on the first turn.
This allows people to beat the game without using the feather if doing so on a regular new game is too difficult. Generally speaking, battles often feel either too easy or too hard, and for me it seemed like the former was a bigger issue. Still, I give the game credit for having such flexibility and integrating the challenge into the story the way it does. CotP is similar to Breath of Fire V in this way. Shoddy AI and unbalanced difficulty are blotches on an otherwise interesting system.
While far from envelope-pushing, CotP is a decent-looking game. I loved the style of character portraits. Stages are usually multi-tiered, of an average size a bit bigger than FF Tactics , but not particularly detailed or attractive. There are also a number of excellent FMV scenes. CotP has great sound effects and top-notch voice work.
The percussive and rich sounds of sword strikes and magic blasts will make enemy encounters thoroughly enjoyable. The voice acting is surprisingly subtle and affecting. Every recruitable character conveys a unique personality, thanks partly to good scenario writing, but equally due to some considered voice work.
Will and Eris are consistently good, and the knight Gendal has some funny lines after using his soul crush. Where the game falls flat is in the music department. In one sense, this is probably the biggest compliment one could give, since the first VP game had an excellent soundtrack. Nevertheless, the DS cannot do these songs justice. Most especially, the battle songs lose a lot of their synthy dramatic orchestrated goodness and feel like they were done on Mario Paint.
The fact that these are rearrangements of good songs makes it worse. More original music would have been nice, or at least better instrumentation and production. It is unclear at first why Will blames the Valkyrie, since Lenneth did not actually kill Theodor, but as the story unfolds, we begin to see his logic.
The unambiguous theme of the game is the senselessness of war. What makes Will unique is his amorality. In his quest for vengeance, he meets Hel, queen of the underworld, who promises to aid him in his quest. She gives Will the goddess feather and tells him that by accumulating enough sin, he can summon Lenneth and become powerful enough to defeat her. Set during a succession crisis between two brothers, both of whom seek to become king, Will fights as a mercenary generally indifferent to the politics of the day.
Whether you help one brother, the other, or neither will depend on your choices. No two runs through the game are exactly the same, and there are four endings to see. Getting to most of the endings takes about ten hours, with one available in just five. You can beat the game on a long bus ride and see every path and character in under 30 hours.
Quite suitable for a handheld, says I. Continuing my tradition of not writing very much in this section, I will just say that the one thing I really like is that the game does not contrive any forced use of DS functionality. I did everything there is to do in the game without taking my stylus out or touching the screen once.
That said, the unimpressive AI put a sour note on the experience. The less-than-stellar music does not help either. In spite of these flaws, CotP is hard to put down given the fun combat, refreshingly short playtime, and strong replay value thanks to a large cast, multiple endings, and the fantastic and funny Seraphic Gate for my money, the most fun part of the game.
Valkyrie Profile and RPG fans of all stripes will get a kick out if it. RPGFan is a gaming website focused on roleplaying games and related genres such as graphic adventures, visual novels, and roguelikes. We cover franchises, creators, fandom, and everything inbetween. Dark Mode. Valkyrie Profile: Covenant of the Plume. Go to Game Overview. Note: This review is based on the Japanese version of the game. Gameplay CotP is an interesting blend of traditional SRPG style gameplay and the distinctive, action-packed turn-based combat of the Valkyrie Profile series.
With a deep story based upon Norse mythology, the player does not need to have played the previous two titles to understand and appreciate the story line. In this installment, the game uses a grid turn-based combat system, bringing a new aspect to an established series. With multiple characters and multiple endings, the replay value is high. Players control a small group of characters, each with different battle abilities, in a style of turn-based combat with an action-oriented component and an emphasis on teamwork.
When fighting an enemy, each character in range is assigned a button; pressing the button causes that character to attack. The number of attacks each character can make in a round is limited, but devastating "over attack" combos are unleashed when characters are in formation and the right moves are strung together in the right order.
The game's story follows an angry young soldier named Wylfred, whose father was a great and valiant warrior who was taken to Valhalla by the Valkyrie Lenneth. Bearing deep resentment from his destitute and fatherless childhood, Wylfred strives to also become a warrior worthy of Lenneth's attention, such that he may take revenge against her for the years of pain she has caused him.
Along with a small group of trusted friends and worthy allies, Wylfred ventures forth to seek fame and fortune in a land full or strife and in desperate need of a hero. An original RPG in Square-Enix's popular Norse mythology-inspired series Take the role of the warrior Wylfred and seek revenge on the Valkrie Lenneth Branching plot, multiple endings: You determine the course of the storyline.
Valkirie Profile : Covenant of the plume Destiny by sinner sought. A must buy if you liked the first Valkyrie! Music, Fighting, Story, Amazing This game is definitely fun. I love the series and this title lives up to the legacy of Valkyrie Profile Valkyrie Profile: Covenant of the Plume is the third installment of the series. Super Mario Odyssey - Nintendo Switch 4. Mario Kart 8 - Deluxe - Nintendo Switch 4. Pokemon Legends: Arceus - Nintendo Switch 4.
Valkyrie Profile Video Games. Nintendo DS Video Games Nintendo DS Accessories.
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